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- //-----------------------------------------------------------------------------
- // Name: ClipMirror Direct3D Sample
- //
- // Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- The ClipMirror sample demonstrates the use of custom-defined clip planes.
- A 3D scene is rendered normally, and then again in a 2nd pass as if reflected
- in a planar mirror. Clip planes are used to clip the reflected scene to the
- edges of the mirror.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\D3D\ClipMirror
- Executable: DXSDK\Samples\Multimedia\D3D\Bin
-
-
- User's Guide
- ============
- The following keys are implemented. The dropdown menus can be used for the
- same controls.
- <Enter> Starts and stops the scene
- <Space> Advances the scene by a small increment
- <F1> Shows help or available commands.
- <F2> Prompts user to select a new rendering device or display mode
- <Alt+Enter> Toggles between fullscreen and windowed modes
- <Esc> Exits the app.
-
- The mouse is also used in this sample to control the viewing position.
-
-
- Programming Notes
- =================
- The main feature of this sample is the use of clip planes. The rectangular
- mirror has four edges, so four clip planes are used. Each plane is defined
- by the eye point and two vertices of one edge of the mirror. With the clip
- planes in place, the view matrix is reflected in the mirror's plance, and
- then the scene geometry (the teapot object) can be rendered as normal.
- Afterwards, a semi-transparent rectangle is drawn to represent the mirror
- itself.
-
- This sample makes use of common DirectX code (consisting of helper functions,
- etc.) that is shared with other samples on the DirectX SDK. All common
- headers and source code can be found in the following directory:
- DXSDK\Samples\Multimedia\Common
-
-